James Dashner

The Finale to the Mortality Doctrine trilogy!

Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael s passion. But now every time Michael sinks, he risks his life.

The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine Kaine s master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box "if "Michael can figure out who his friends really are.

Meet the Author: James Dashner

James Dashner is the author of many children s fantasy series and adult books, including The 13th Reality series and the Jimmy Fincher Saga. Dashner currently lives in South Jordan City, Utah and is married with four children.

Find James online: dashnerarmy.com   facebook.com/jamesdashnerbooks

 @jamesdashner   Instagram: dashnerjames

From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the first book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Rule of Thoughts and The Game of Lives.


From James Dashner, author of the #1 New York Times bestselling MAZE RUNNER series, comes the second book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Game of Lives.


Book one in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon And don't miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built


Book two in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon And don't miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built


Don't miss book three in the #1 New York Times bestselling Maze Runner series, soon to be a major motion picture starring Dylan O'Brien

WICKED has taken everything from Thomas: his life, his memories, and now his only friends--the Gladers. But it's finally over. The trials are complete, after one final test.


Book four in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon And don't miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built


Jimmy Fincher never expected that a normal day in the woods would drastically change his life. Deep in the forest, he discovers an old wooden door, setting off a chain of events that explode into a torrent of suspense and excitement. One mysterious door is going to change the world... forever.


In an impossible place under a door in the woods, Jimmy Fincher received the first of four gifts---given by a mysterious and desperate people trying to save the world from a ruthless enemy. Now, Jimmy flees to Japan in search of the second gift. Peril is inescapable and mysteries abound as Jimmy receives a haunting warning: THE STOMPERS ARE COMING.


Jimmy Fincher has been given two powerful gifts, and with them a responsibility he wouldn't wish on his worst enemy. Time is running out, and Jimmy finds himself in a desperate search for the third gift. The entire world is on the edge of chaos, and the most terrifying secret of all is about to be revealed---the identity of the Stompers.


The Black Curtain has ripped open, allowing the Shadow Ka to rule the lands with a mighty vengeance. The Black Coma is consuming the people of the Earth, and the world looks grim. Jimmy Fincher must accomplish the impossible and solve the Riddle of the Red Disk to receive the fourth gift and save the world.


What if every choice you made created an alternate reality? In The Journal of Curious Letters, Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day he receives a strange letter informing him that dangerous-- perhaps even deadly--events have been set in motion that could result in the destruction of reality itself.


What if every choice you made created an alternate reality? In The Journal of Curious Letters, Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day he receives a strange letter informing him that dangerous-- perhaps even deadly--events have been set in motion that could result in the destruction of reality itself.


Things have changed for Atticus Higginbottom. After the near catastrophe in the Fourth Reality, Tick's being homeschooled in the fields of science, trying to master the mysterious Chi'karda. But just as he begins to make progress, Mistress Jane reappears, now hideously scarred and much more powerful.


Suspense meets sacrifice in the action-packed conclusion to New York Times bestselling author James Dashner's 13th Reality series.


Scholastic's next multi-platform mega-event begins here
History is broken, and three kids must travel back in time to set it right


They've sailed on the Santa Maria, defended famous cities from Vikings and Mongols, and come face-to-face with some of the greatest figures in history. Now, at long last, Dak, Sera, and Riq travel back in time to the moment it all began. Their mission: to save the life of young Alexander the Great. But they are not the only time travelers in ancient Greece.