Featuring a new paperback cover to match hardcover of Kingdom Keepers II: In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls.
It's supposed to be a happy day at the Magic Kingdom-the return of the teenaged holographic hosts. But things go very wrong when a sudden lightning storm disrupts the celebration, and Amanda's mysterious sister, Jez, disappears. The only clue is the sighting of a wild monkey in the Magic Kingdom during the storm.
With the adventures set forth in the first books now behind them, "Kingdom Keepers 3: Disney In Shadow" follows the five teens, Finn, Philby, Willa, Charlene, and Maybeck as they search to find Wayne, their mentor and head Imagineer who has mysteriously gone missing.
For the five teens who modeled as Disney Hologram Imaging hosts, life is beginning to settle down when an intriguing video arrives to Philby's computer at school. It's a call for action: the Overtakers, a group of Disney villains, seem to be plotting to attempt a rescue of two of their leaders, both of whom the Disney Imagineers have hidden away somewhere following a violent encounter in Epcot.
As the Disney Fantasy joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Fantasy crew.
The five Kingdom Keepers and their core friends have uncovered a startling truth: Maleficent and the Overtakers (Disney villains) are plotting a catastrophic event that could have repercussions far beyond the world of Disney.
The Kingdom Keepers' senior year in high school is almost over. For more than three years, things have been quiet. Their battles are long behind them, they agree, the threat to the Disney realm silenced albeit at great cost. But inside the catacombs of the Aztec temple where Finn Whitman faced down his nemesis, the monstrous Chernabog, a new threat brews.
Fans of the Kingdom Keepers will devour this captivating stand-alone adventure told from the point of view of the Fairlies.
Don'teven think of starting this bookunless you're sitting in a comfortable chair and have lots of time. Afast-paced, impossible-to-put-down adventure awaits as the young orphan Peterand his mates are dispatched to an island ruled by the evil King Zarboff.
In this riveting and adventure-packed follow-up to "Peter and the Starcatchers," we discover Peter leaving the relative safety of Mollusk Island-along with his trusted companion Tinker Bell-for the cold, damp streets of London. On a difficult journey across the sea, he and Tink discover the dark and deadly, slithering part-man/part-creature Lord Ombra.
In this action-packed third installment in the Starcatchers series, Peter and Molly find themselves in the dangerous land of Rundoon, ruled by an evil king who enjoys watching his pet snake consume those who displease him.
The year is 1901--it's been twenty-three years since Peter and the Lost Boys returned from Rundoon. Since then, nobody on the island has grown a day older, and the Lost Boys continue their friendship with the Mollusk tribe, and their rivalry with Captain Hook. Meanwhile in London, Molly has married George Darling and is raising three children: Wendy, Michael, and John.
Aidan and Sarah Cooper have no idea what they're getting into one afternoon when they discover a mysterious coded document in a secret compartment of an antique English desk their father recently bought at an auction.
In this riveting thriller, 14-year-old Steven "Steel" Trapp sets off with his mom and their dog, Cairo, on a 2-day Amtrak journey to compete in the National Science Competition in Washington, DC. Steel is both blessed and cursed with a remarkable photographic memory--just one look and whatever he sees is imprinted for keeps.